Everything You Need To Know About Roblox’s New Makeup Feature

When Roblox launched its new Makeup feature, I was immediately in. The idea of layering eyebrows, eye shadow, lips, lashes – THE WORKS – to create a more personalised avatar felt like a natural next step, especially on a platform where people are constantly tweaking their look .

And to be fair, the concept is strong. It makes sense instantly. It’s easy to navigate. You can mix and match pieces in a way that feels familiar, almost like a digital version of getting ready in real life.

But the reality of actually building a look is where things get a bit more complicated.

I started with the Jordan base body, not because it was my dream starting point, but because it quickly became the only option that worked. Most of the makeup didn’t line up properly with the custom avatars I already had. Lips sat slightly off, eyelashes didn’t quite match the eye shapes, and some items just glitched entirely. So instead of enhancing an existing look, I had to strip everything back and rebuild from scratch.

Even then, I hit another wall almost immediately. I couldn’t figure out how to change the eye colour on the Jordan base body. Maybe there is a way and I missed it, but if there is, it’s not obvious. And when you’re trying to build a full look, something as simple as eye colour becomes surprisingly important.

From there, it became a bit of a process. And by process, I mean a solid hour of trial and error.

I layered a bold red lip, soft pink-toned eyeshadow, heavier lashes and blush to bring some warmth back into the face. Then I built out the rest of the look, long pink waves, an off shoulder black knit dress, and fluffy pink boots to tie everything together. What started as a very standard base avatar turned into something much more expressive. Slightly doll-like, a little bit editorial, very pink, and definitely more aligned with how I actually want my avatar to feel.

Building your avatar is intuitive. The issue isn’t understanding how to use it, it’s getting everything to work together. Roblox already has a flooded marketplace of custom bodies, faces and clothing that were never designed with this kind of layered makeup system in mind. So right now, it feels like the feature exists slightly ahead of the ecosystem around it.

It also means your creativity is shaped by what doesn’t break. I found myself choosing items not just because I liked them, but because they were the only ones that actually fit properly. Hair clipping became a factor. Makeup placement became a factor. Even outfit choices were influenced by what worked with the base body.

Coming from years of playing The Sims, where you can customise almost everything down to the smallest detail, this felt like a great start, but not quite the fully realised version of what it could be.

That said, it’s still exciting. Because you can see where this is going.

Makeup adds a completely new layer of identity to avatars. It’s not just about what you’re wearing anymore, it’s about how your face looks, how expressive it feels, and how closely it reflects your personal style. And once creators start building more options, and once everything becomes more compatible across different avatar types, this could become one of the most important parts of customisation on the platform.

Right now, it feels early. A bit messy. Slightly limited. But also genuinely fun. And even with the glitches, the limitations, and the hour of fiddling, I ended up with something I actually loved.